Download my food is a flavor project that features two components. The first is an offline installation featuring vegan jellies in a mini-fridge with a computer set on top of the fridge. In an attempt to use crowd-sourcing as a means of digitizing the flavor information, visitors must try a jelly, and – while tasting – are commanded to fill out a Google Form attempting to collect information on the jelly’s flavor: taste, smell, texture, etc. In turn, their submissions are gathered into a dataset that is made publicly available online. Online visitors access a webpage with a single link that reads “download my food”, which triggers upon clicking the download of both the recipe as an XML file and the current version of the dataset.
CBORG is a collaborative roving research team working to make sensory education and research more widely accessible and politically/artistically valuable to our communities in Chicago. Resting upon the belief that smell is a skill and way of knowing that has been long devalued by systems of power, the group was co-started by researcher Eleonora Edreva and myself with the intention that everyone could use more practice learning through their noses.
Perfect melon is a VR performance aiming to create a fictional corporate persona as a pseudo technology corporation. The “corporation” behind Perfect Melon exploits the alienated senses of its consumers by claiming its products will “reconnect” the viewers to the romanticized idea of a lost natural world. Moreover, Perfect melon explores the corporate interests hidden by the guise of community-building. Perfect melon is activated by audience participation with real-time audio, visual, and flavor components. The participants enter the virtual space with the mission of finding the perfect melon through slapping, hearing, and tasting different melons. Each chosen melon has a unique flavor profile mixed by a flavor (smell + taste) display.
SAIC graduate-level studio course on Virtual Reality constructed to include a heavy-hand of theory focusing on interactive immersive media topics, in order to push it in the direction of a theory-in-practice structure. Through the course, students considered various artworks and projects realized in virtual reality, and how they inform public consciousness of spaces. Accompanying readings were but a sample of current endeavors meant to open up a common discourse on issues of immersion and human experience, such as metaphors of space, dynamic form in three dimensions, perception and representation, simulation, information, mapping, embodiment, and telepresence. (Syllabus and readings made publicly available.)
Santiary selves is a olfactory VR installation celebrating and critiquing motion capture databases from the 2000s. Audience members are invited to engage with the project through immersive smell and sound as well as interact with the database in a virtual space. Sanitary selves seeks to question the sanitation and omission of markers of identity in the databases, asking whether purely abstract movements can exist when we are so steeped in culture.
The installation explores the perceived synthetic emotions derived from traditional, domestic flower preservation. Flowers were cut from their stem, preserved in paraffin wax, and randomly reattached with botanist’s tape. A thick paraffin blanket affixes the stems to the Pyrex dish. The flowers waft soft floral, powdery, and woody notes from the addition of Dior Homme.